A practical guide to implementing push notifications in Unity using Firebase Cloud Messaging (FCM) for Android and iOS. This repository includes documentation, setup instructions, Unity C# examples, testing tips, and best practices to help you improve player engagement and retention.
- Firebase Cloud Messaging (FCM) integration
- Local 通知
- Remote Push 通知
- Android Setup
- iOS Setup
- Unity C# Code Examples
- Notification Permissions
- Testing & Debugging
- Best Practices
- Troubleshooting Guide
This repository is organized into individual guides for each topic.
- 📘 Introduction
- 🔔 Local 通知
- 🌐 Remote 通知
- 🔥 Firebase Cloud Messaging (FCM)
- 🤖 Android Setup
- 🍎 iOS Setup
- 💻 Unity C# Example
- 🔐 Notification Permissions
- 🧪 Testing & Debugging
- ⭐ Notification Best Practices
- 🛠️ Troubleshooting
Unity Game
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Firebase SDK
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Firebase Cloud Messaging
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┌────┴────┐
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▼ ▼
Android iPhone
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Push Notification
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Player Opens Game
- Difference between Local and Remote 通知
- Setting up Firebase Cloud Messaging
- Configuring Android 通知
- Configuring iOS 通知
- Requesting Notification Permissions
- Receiving 通知 in Unity
- Scheduling Local 通知
- Sending Push 通知 from Firebase
- Testing 通知
- Common Problems and Solutions
- Notification Best Practices for Better Retention
- Unity 2021 LTS or later
- Firebase Unity SDK
- Android Studio (Android)
- Xcode (iOS)
- Firebase Project
- Google Play Console (Optional)
- Apple Developer Account (for iOS deployment)
- Ask for notification permission at the right time.
- Avoid sending too many notifications.
- Personalize notification messages whenever possible.
- Schedule notifications based on player activity.
- Test on real Android and iOS devices.
- Use analytics to measure notification performance.
For detailed Unity tutorials, game development guides, and ready-made Unity source code projects, visit:
Website: https://unitysourcecode.net
Related article:
How to Add Push 通知 to a Unity Mobile Game (Step-by-Step)
https://unitysourcecode.net/blog/
Contributions are welcome. Feel free to improve the documentation, fix issues, or add practical Unity examples.
This repository is provided for educational purposes. Please review the license before using any included code or documentation.