Xash3D FWGS engine
-
Updated
Aug 29, 2026 - C
GoldSource is a 1998 game engine created by Valve Corporation, based on the original Quake engine used by half-life 1.
Xash3D FWGS engine
Enhanced version of the HLDS engine with bug fixes, security patches, and optimizations for stable servers.
DEPRECATED in favor of https://github.com/FWGS/xash3d-fwgs. Only bugfixes are accepted.
Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
MetaHook (https://github.com/nagist/metahook) porting for SvEngine (GoldSrc engine modified by Sven-Coop), as a client-side modding framework.
A starter kit to consolidate various tools and resources into one comprehensive package, facilitating the quick and easy creation of Quake and GoldSrc engine-based maps with just a few clicks.
Modernized toolkit for Xash3D FWGS engine, has enhanced graphics and physics and a lot of new features for mod-makers. Crossplatform, supports Windows and Linux. Based on XashXT and Spirit Of Half-Life. Not production-ready.
An open-source GoldSrc engine clone (Clean authentic reimplementation without using reverse-engineered code)
Goldsrc map viewer/editor without decompiling. Also can view .MDL models.
WebGL implementation of the Half-Life Model Viewer
Map compilers for Half-Life 1
Demo files (.dem) cheat scan tool for CS 1.6/CS:Z
🐋 📦 Half-Life Dedicated Server powered by Docker, supporting all the classic GoldSrc Half-Life games and mods-including Counter-Strike 1.6, Team Fortress Classic, Day of Defeat and more. Easily extendable with custom configurations and plugins.
Half-Life SDK for making mods upon it
CS 1.6 Fastcup Full Kernel Driver Cheat
CSS Classic Green UI Skin from Goldsource games and the early Steam design and Grey UI Skin from Source games